Best Civilization 6 Leaders: Ranked From Worst To Best

Civilization 6 is a turn-based strategy-style game. Since its initial release in October 2016, the game has been given a lot of new flavours. What a player must accomplish is pretty much implied by the name alone.

The primary goal of this game is to choose a civilisation and lead it to global dominance. This is accomplished through global exploration, castle sieges and assaults, the creation of cutting-edge technology, and negotiations with several other world leaders. 

Best Civilization 6 Leaders Ranked From Worst To Best

This list includes a few of the worst leaders ever as well as a number of renowned ones. Each leader has certain advantages and disadvantages in a variety of capacities, including dominance, science, culture, religion, and diplomacy.

In Civ 6, your ability to lead your civilization to global dominance hinges on both your choices and the leader you pick. You did read that correctly. You can grow into a world leader with the help of some leaders, but other leaders will make it much harder for you to do so. 

As a result, you should choose your leader carefully. This list of the finest and worst leaders in Civilization VI was put together to assist you. 

Based on the level of complexity and gameplay you want throughout the game, you must choose a leader. Here is our ranking of the finest and worst leaders in Civilization VI, without further ado.

The Best Leaders In Civilization 6

1. Alexander The Great – Macedonia

In Civ 6, Alexander founded the ancient civilisation of Macedonia. The gaming character, like Alexander in real life, drives the civilization into an unending battle. The name of his in-game plan is termed Short Life Of Glory. 

Alexander’s capacity for perpetual warfare prevented the Macedonian civilisation from developing fast in terms of science and culture. But you can quickly reverse this; all you need to do is focus on places with colleges; this will advance your culture and science.

To The End, Alexander’s leadership bonus, renders Macedonia the war-weariness civilization, which means they can constantly engage in battle unless they lack the necessary number of soldiers to take on a city. 

Another thing to keep in mind is that every time Macedonia with Alexander secures a wonder, the entire army is totally restored. As a result, early wonder-making civilizations like China and Egypt are simple prey for this great warrior.

2. Hojo Tokimune – Japan

Hojo Tokimune, the leader of the Japan nation in Civ 6, has an agenda known as Bushido in the game. He prefers to create civilizations that blend religious conviction, scientific advancement, and cultural sophistication. 

Because of these preferences, he supports civilizations with a comparable balance and despises those with a robust military but weak religious and cultural traditions.

Japan receives the Divine Wind boost thanks to his leadership prowess. When battling on areas that are close to the coast, this gives his land units a battle strength boost of 5 points. Similar to this, in shallow water, naval unit combat is likewise raised by 5 points. 

Additionally, Divine Wind speeds up construction in Japan’s Holy Site, Theatre Square, and Encampment sectors.

3. Peter The Great – Russia

Peter the Great is the founder of Russian culture. Russia transforms into one of the world’s most powerful nations while he is in charge. Westernizer is the name given to Peter’s in-game agenda. 

Due to this objective, he favours towns and civilizations with advanced civic systems and technological advancements and despises those that lag behind in these areas. He presents Russia with The Grand Ambassador Bonus. 

With this benefit, every third transaction with civilizations that are more advanced than Russia in both science and culture earns them an additional point, giving them a total of two points for trades in each category: science and culture.

4. Simon Bolivar – Gran Colombia

In Civ 6, the first Ruler of Gran Colombia is in charge of the civilization. His troops are extremely agile on offence and defence, and when combined with his numerous wise Comandante Generals, they become unbeatable. 

The in-game leader strategy is Carabobo, therefore he enjoys building encampments to advertise his troops. He doesn’t like societies with poorly promoted soldiers.

Under his direction, Gran Colombia is awarded the Campana Admirable bonus. When the civilisation transitions into a new age, this benefit gives them a special character named Comandante General.

5. Frederick Barbarossa – Germany

Frederick Barbarossa, the Holy Roman Emperor, is the leader of the German nation in the game. There are numerous separate states in and around Germany that can be easily united under his leadership. 

His goal is the Iron Crown, and he enjoys annexing states. He prefers cities that do not cooperate with him and detests those that, by annexing numerous states, essentially turn into his rivals.

A Holy Roman emperor benefit is what Barbarossa offers, and it adds an extra military slot. Additionally, his forces’ battle strength against city-states is enhanced by 7 points as a result of this.

6. Pericles – Greece

Greece’s culture is led by the Athens-based general during the Peloponnesian War. The authority of the spoken word is bestowed upon Pericles. He can quickly improve civics in Greece.

His goal is the Delian League, and he prefers civilisations that do not compete directly with one another for city-state conquest.

Surrounded by Glory, Pericles’ leadership bonus, awards an extra five points for every city-state that Greece holds supreme authority over.

7. Trajan – Rome

Trajan was the Roman Empire’s first Emperor, and his army was constantly prepared to march. In Civ 6, he is the person who guides Rome to victory.

He likes to capture as many states and cities as he can, and his objective is dubbed Optimus Princeps. He prefers societies that follow this path and despises those that don’t.

Every freshly formed and constructed city receives a free building as part of his leadership bonus, known as Trajan’s Column.

8. Lady Six Sky – Maya

She was the queen who oversaw Naranjo. Due to Lady Six Sky’s solitary objective, she prefers to keep her cities and armies close to the capital.

She prefers civilizations that remain outside of Maya and detests those that send warriors and armies in close proximity to her borders.

Her benefit is Ix Mutal Ajaw, which increases trade returns by 10% when non-capital cities exchange within six tiles but reduces them by 15% otherwise. When within six squares of the Mayan capital, Lady Six Sky’s troops gain an extra 5 points of battle power.

9. Wilhelmina – Dutch

The Netherlands’ monarch, Wilhelmina, is the Civ 6 leader of the Dutch civilisation. She has a brilliant mind, which helps her people excel in science.

She has an agenda dubbed Billionaire and wants to open up as many trade lines to Dutch as she can. She admires cultures that send trade channels to the Dutch and despises those that don’t.

Her benefit is Radio Oranje, which grants +1 culture for any and all international trade routes and +1 loyalty for internal trades.

10. Pedro II – Brazil

He is the leader of the Brazil civilization in Civilization VI and the last king of Brazil. He has a keen mind and can easily advance Brazil’s scientific and cultural standing. 

His plan is known as Patron of the Arts, and he wants to attract as many brilliant individuals to Brazil as he can. He prefers civilizations that don’t give great individuals much thought, and he despises those that vie with him for their attention.

Pedro II receives a 20% return as part of his leadership incentive, which is called Magnanimous (after his nickname).

11. Gilgamesh – Sumeria

Gilgamesh likes making friends with the other civilizations and has a plan dubbed Ally of Enkidu. He does not appreciate civilizations that claim to be his friends but then attack them.

His leadership bonus, Adventures of Enkidu, enables him to start a war with a friendly culture without suffering any warmonger penalties.

Additionally, if two civilizations are within five tiles of one another, this perk enables Sumeria and allies to trade rewards and combat experience.

12. Korea’s Seondeok

Her goal is Cheomseongdae, and she was the inaugural queen of Silla. Seondeok appreciates the advancement of science in her society and supports others who share her views. She despises societies with weak scientific capacities.

Hwarang, Seondeok’s leadership incentive, provides an extra 3% for both science and culture when an experienced Governor is promoted.

13. Montezuma – Aztec

The second Emperor of Aztec, Montezuma, is in charge and has a plan named Tlatoani. His capital is amply stocked with resources. Montezuma preferred civilizations with comparable riches and despised those with insufficient resources.

When resources are upgraded, his leadership perk Gifts for Tlatoani grants an Amenity to two new towns. Additionally, it boosts its combat power by 1 point for every enhanced amenity found inside its borders.

14. Kupe – A Maori

Kaitiakitanga is on Kupe’s agenda, and he enjoys the outdoors. He creates national parks and grows trees because he admires societies that do the same.

His benefit is Kupe’s Voyage, which increases science and culture by +2 for each turn prior to the construction of a city. Maori are given a complimentary builder and an additional population if a city is created. The capital provides +1 amenity and +3 dwellings.

The Worst Leaders In Civilization 6

The Worst Leaders In Civilization 6

1. Wilfred Laurier – Canada

Wilfred Laurier is a new leader that debuted throughout the Gathering Storm expansion. He is highly powerful in the late game, but it takes a miracle for him to last that long. 

This is mainly because of his skill, “The Last Best West,” which makes it cheaper to colonise the tundra, increases productivity, and lets you set up farms there, incentivizing you to brave the bitter cold.

This control over a bad area is enormous in the long run and can be very advantageous for output. Unfortunately, Russia has a strong force and similar benefits in the Tundra early on in the game, making you a big target for them.

2. Jayavarman VII – Khmer

The skill Monasteries Of The King, which enhances food and shelter around rivers, makes the Khmer leader extremely powerful when he has access to waterways. 

The drawback of this civilisation resides in the fact that many of the territories lack sufficient rivers to provide this benefit.

The other issue is that this culture is focused on advancing religion, which makes it challenging to defeat those who are pursuing science or dominance. 

Another problem is that Jayavarman performs best throughout the Classic Era but deteriorates as the game progresses.

3. Ghandi – India

Ghandi is a strong advocate for maintaining peace and favours a victory for religion, but due to a peculiar talent, he is ill-suited to do so. 

His “Satyagraha” ability grants his nation a faith benefit for each religious civilisation it encounters that is not at war, which doesn’t happen very often.

As a result, there is strong motivation to engage in diplomatic relations, avoid engaging in direct conflict, and manage the religious influence they have over your towns. 

Ghandi demonstrates that in a strategy style game of war and conquest, choosing the peaceful path is always more difficult.

4. Harald Hardrada – Norway

The unquestioned ruler of the seas is the Norwegian Harald Hardrada. Through the use of powerful Viking Longships, the leader is able to launch coastal raids thanks to his ability, “Thunderbolt of the North,” which grants a stunning 50% benefit to Production. 

By offering better rewards while assaulting coastal tiles, Gathering Storm enhances this bonus.

He scores so low because there is frequently not much water to fight on and many adversaries will be found inland. 

Extra coastline will be available for you to attack if you can provoke significant flood damage by melting ice caps, although this really creates more issues than it truly fixes.

5. Tamar – Georgia

Fans believe Tamar of Georgia to be the weakest leader in the league.  Every 10 turns, her Glory Of The World, Kingdom, and Faith ability grants a 100% Faith boost after starting a protectorate war. 

An additional envoy for each is also dispatched to joining forces that support her ideology. In essence, the advantage only applies if she is focused on religious victory and your city-state supporters are under assault. 

Tamar only functions if players immediately erect walls, mobilise the surrounding city-states, and hope that someone decides to attack the city-states. It’s an odd civilization that’s challenging to efficiently govern.

Final Thoughts

We hope you’ve enjoyed this article which has ranked some of the Civilization 6 leaders from best to worst. 

While each leader has their own strengths and weaknesses which you might find helpful based on your individual play style – there are some that are just much better to use in-game than others.

Latest posts by Niche Website Builders (see all)